Robotics
Building and programming intelligent machines
iCreate Robots
Modular robotics builds with adaptable components for hands-on engineering projects. Ages 6–12.
Arduino
Microcontroller-based electronics and coding (sensors, motors, circuits, real-world systems). Ages 10–16.
VEX Code
Block-based / text-based robotics programming using VEX systems (competition-style robotics). Ages 11–16.
Micro:bit
Small programmable microcontroller for beginner coding, sensors, and simple robotics. Ages 8–14.
FTC / FRC Prep
Competitive robotics training (strategy, programming, mechanical design, team-based engineering). Ages 12–16+.
Computer Science
Foundations
Scratch
Block-based coding for logic, sequencing, and basic games/animations. Ages 6–10.
MakeCode Arcade
Block coding + light JavaScript for simple game development. Ages 8–12.
Game Development
Minecraft: Education
Block-based coding and systems logic inside Minecraft environments for foundational game design thinking. Ages 7–12.
Roblox
Game development using Lua scripting to build interactive 3D games and systems. Ages 10–16.
Unity
Professional game engine using C# for 2D/3D game development and real-time simulation. Ages 12–16+.
Implementation
Web Development
HTML, CSS, JavaScript for building websites, interactive pages, and basic web applications. Ages 10–16.
Ollama (Local AI Tools)
Running and customizing local AI models for experimentation, automation, and AI-assisted applications. Ages 13–16+.